You can save the planet?
The "Gamers4Nature: Mission Earth - Reconnecting with Nature Through the Creation of Digital Games" project (ref 2020-1-PT01-KA201-078789)aims to raise young student’s awareness on the importance of environmental and biodiversity preservation, through the creation of digital games and to provide opportunities of co-learning and knowledge share based on experiential learning in outdoor settings. The project's specific objectives are:
The Toolkit to Game Design is an instrument to support the process of game narratives’ creation, being aimed at users with or without experience in programming, design or other game creation’s field. It consists of game elements cards (GCCS - Game Construction Cards Set), thematic cards of environmental issues, a document to support the construction of the narrative which gives a possible guidance on the use of GCCS (RGDD - Rapid Game Design Document) and also the packaging that guides the use of the Toolkit (filesize: 47, 7 MB). This kit can be used in an educational context, in brainstorming and ideas’ discussion, in workshops and in Game Jams sessions.
"A starting point for creating games"
Through the exploitation of the resources developed to support the game creation process, users are challenged to build games that are capable of raising a greater preservation of nature and biodiversity awareness. Regardless of the context of its use, the Toolkit allows even an inexperienced user to create a game narrative that, directly or indirectly, fosters knowledge about an environmental issue.
Each formative pack contains four sets of thematic cards addressing four contries'/regions' local biodiversity and/or biodiversity threats, being organized in four categories: factual information about local biodiversity; information about the process behind biodiversity and biodiversity loss; fact check on truths and myths about biodiversity and endangered species; and suggestions of specific actions and behaviour changes that may have a big impact in biodiversity preservation.
How to use the formative pack:
ICALT 2022: IEEE International Conference on Advanced Learning Technologies
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GALA 2021: Games and Learning Alliance
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